Publications
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Columbus – Tool for Reverse Engineering Large Object Oriented Software Systems. Proceedings of the Seventh Symposium on Programming Languages and Software Tools (SPLST 2001). :16-27.
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2001. Challenging Machine Learning Algorithms in Predicting Vulnerable JavaScript Functions. 7th International Workshop on Realizing Artificial Intelligence Synergies in Software Engineering. :8-14.
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2019. CIASYS – Change Impact Analysis at System Level. Proceedings of the 14th European Conference on Software Maintenance and Reengineering (CSMR'10). :203-206.
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2010. Clone Smells in Software Evolution. ICSM. :24-33.
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2007. Code Clones: Good, Bad, or Ugly? 11th Symposium on Programming Languages and Software Tools SPLST'09. :31-44.
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2009. Code Clones: Good, Bad, or Ugly? Nordic Journal of Computing. 15:3–17.
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2012. Code Coverage Differences of Java Bytecode and Source Code. Software Quality Journal. 27(1):79-123.
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2019. Code Coverage Differences of Java Bytecode and Source Code. Software Quality Journal. 27(1):79-123.
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2019. Code Coverage Differences of Java Bytecode and Source Code Instrumentation Tools. Software Quality Journal.
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2017. Code Coverage Differences of Java Bytecode and Source Code Instrumentation Tools. Software Quality Journal.
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2017. Code Coverage Measurement Framework for Android Devices. Proceedings of the 13th Symposium on Programming Languages and Software Tools, SPLST'13. :46–60.
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2013. Code Coverage Measurement Framework for Android Devices. Proceedings of the 13th Symposium on Programming Languages and Software Tools, SPLST'13. :46–60.
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2013. Code Coverage Measurement Framework for Android Devices. Acta Cybernetica. 21:439-458.
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2014. Code Coverage Measurement Framework for Android Devices. Acta Cybernetica. 21:439-458.
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2014. .
2012. Code Factoring in GCC. Proceedings of the 2004 GCC Developers' Summit. :79-84.
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2004. Code factoring in GCC on different intermediate languages. Proceedings of the 10th Symposium on Programming Languages and Software Tools (SPLST'07). :79-95.
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2007. CodeMetropolis - a Minecraft based collaboration tool for developers. Proceedings of the 1st IEEE Working Conference on Software Visualization (VISSOFT'13), New Ideas or Emerging Results track. :1-4.
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2013. CodeMetropolis - a Minecraft based collaboration tool for developers. Proceedings of the 1st IEEE Working Conference on Software Visualization (VISSOFT'13), New Ideas or Emerging Results track. :1-4.
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2013. CodeMetropolis - code visualisation in Minecraft. Proceedings of the 13th IEEE International Working Conference on Source Code Analysis and Manipulation (SCAM'13), Tool Track. :127-132.
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2013. CodeMetropolis - code visualisation in Minecraft. Proceedings of the 13th IEEE International Working Conference on Source Code Analysis and Manipulation (SCAM'13), Tool Track. :127-132.
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2013. CodeMetropolis: Eclipse over the City of Source Code. Proceedings of the 15th IEEE International Working Conference on Source Code Analysis and Manipulation (SCAM'15). :271-276.
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2015. CodeMetropolis: Eclipse over the City of Source Code. Proceedings of the 15th IEEE International Working Conference on Source Code Analysis and Manipulation (SCAM'15). :271-276.
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2000. Columbus: A Reverse Engineering Approach. Proceedings of the 13th IEEE Workshop on Software Technology and Engineering Practice (STEP 2005). :93-96.
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2005.