Publications

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Balogh G, Beszédes Á.  2013.  CodeMetropolis - code visualisation in Minecraft. Proceedings of the 13th IEEE International Working Conference on Source Code Analysis and Manipulation (SCAM'13), Tool Track. :127-132.
Balogh G, Gergely Tamás, Beszédes Á, Gyimóthy T.  2016.  Are My Unit Tests in the Right Package? Proceedings of 16th IEEE International Working Conference on Source Code Analysis and Manipulation (SCAM'16). :137-146.
Balogh G, Gergely Tamás, Beszédes Á, Gyimóthy T.  2016.  Using the City Metaphor for Visualizing Test-Related Metrics. Proceedings of the IEEE 23rd International Conference on Software Analysis, Evolution, and Reengineering, the First International Workshop on Validating Software Tests (VST'16). :17-20.
Balogh G, Antal G, Beszédes Á, Vidács L, Gyimóthy T, Végh ZÁdám.  2015.  Identifying Wasted Effort in the Field via Developer Interaction Data. Proceedings of the 31th IEEE International Conference on Software Maintenance and Evolution (ICSME'15), Industry Track. :391-400.
Balogh G, Beszédes Á.  2013.  CodeMetropolis - a Minecraft based collaboration tool for developers. Proceedings of the 1st IEEE Working Conference on Software Visualization (VISSOFT'13), New Ideas or Emerging Results track. :1-4.
Balogh G, Szabolics A, Beszédes Á.  2015.  CodeMetropolis: Eclipse over the City of Source Code. Proceedings of the 15th IEEE International Working Conference on Source Code Analysis and Manipulation (SCAM'15). :271-276.